Took some more time to do some experimentation/playing with FNA (Monogame-SDL2) last night, and added some features to my Space Invaders clone.
Category Archives: C#
Galactic Progressors
On Sunday, Maloki and I spent an hour or two doing some rubber duck debugging after we got back from…
FNA
Flibitijibibo has completely forked MonoGame and is doing a lot of cleanup to make it a better alternative for XNA on open desktop systems.
Another day, another bug
I was inspired by Sanjay’s Breakernoid project, and thought I’d crank out a quick Space Invaders clone this morning as more practice with C#/MonoGame. In particular, I wanted to work out per-pixel collision detection and see what neat effect I could get on the bunker destructions.
V0.01
[youtube=https://www.youtube.com/watch?v=CGQFIlNwIpg] Just a test/demo project I’m making while experimenting with XNA/MonoGame/FNA. All development was done under Linux, but it should…
Shipwreck
Nick used monogame-sdl2/FNA to port his game Shipwreck (http://brushfiregames.com/shipwreck) to Mac and Linux. I did some beta testing for him today,…
When you’ve exhausted the possible…
Spent my lunch break troubleshooting something weird with a MonoGame-SDL2 (soon to be FNA) play project: One of my sprites,…
Breakernoid
Sanjay Madhav has a great series of articles going on over at InformIT where he walks through building an Arkanoid clone from scratch using MonoGame.