FNA

Flibitijibibo has completely forked MonoGame and is doing a lot of cleanup to make it a better alternative for XNA on open desktop systems.

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Another day, another bug

I was inspired by Sanjay’s Breakernoid project, and thought I’d crank out a quick Space Invaders clone this morning as more practice with C#/MonoGame. In particular, I wanted to work out per-pixel collision detection and see what neat effect I could get on the bunker destructions.

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V0.01

[youtube=https://www.youtube.com/watch?v=CGQFIlNwIpg] Just a test/demo project I’m making while experimenting with XNA/MonoGame/FNA.  All development was done under Linux, but it should…

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Shipwreck

Nick used monogame-sdl2/FNA to port his game Shipwreck (http://brushfiregames.com/shipwreck) to Mac and Linux.  I did some beta testing for him today,…

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Breakernoid

Sanjay Madhav has a great series of articles going on over at InformIT where he walks through building an Arkanoid clone from scratch using MonoGame.

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