Ever notice that there were three different types of bombs in Space Invaders? Me neither. I thought there were only two at first look.
Flibitijibibo has completely forked MonoGame and is doing a lot of cleanup to make it a better alternative for XNA on open desktop systems.
Thanks to a tweet from The Iron Lord, I see that Valve posted the DirectX-to-OpenGL translation layer they’ve been using on GitHub: https://github.com/ValveSoftware/ToGL
I was inspired by Sanjay’s Breakernoid project, and thought I’d crank out a quick Space Invaders clone this morning as more practice with C#/MonoGame. In particular, I wanted to work out per-pixel collision detection and see what neat effect I could get on the bunker destructions.
Yay, it’s Friday! Hopefully this weekend I will be able to work more on my space invaders clone.
Spent my lunch break troubleshooting something weird with a MonoGame-SDL2 (soon to be FNA) play project: One of my sprites,…
While working on my Space Invaders clone, I ran across a neat site with detailed specifics as to how a number of classic games worked: http://www.computerarcheology.com. It’s quite nostalgic to read.
Sanjay Madhav has a great series of articles going on over at InformIT where he walks through building an Arkanoid clone from scratch using MonoGame.