Today I decided I should probably clean up my AnimatedMob class and pick a standard for how I load assets in my little game project…
Category Archives: Programming
Galactic Aggressors
Yay, it’s Friday! Hopefully this weekend I will be able to work more on my space invaders clone.
When you’ve exhausted the possible…
Spent my lunch break troubleshooting something weird with a MonoGame-SDL2 (soon to be FNA) play project: One of my sprites,…
Computer Archaelogy
While working on my Space Invaders clone, I ran across a neat site with detailed specifics as to how a number of classic games worked: http://www.computerarcheology.com. It’s quite nostalgic to read.
Breakernoid
Sanjay Madhav has a great series of articles going on over at InformIT where he walks through building an Arkanoid clone from scratch using MonoGame.
Bombs
Ever notice that there were three different types of bombs in Space Invaders? Me neither. I thought there were only two at first look.
FNA
Flibitijibibo has completely forked MonoGame and is doing a lot of cleanup to make it a better alternative for XNA on open desktop systems.
Valve’s ToGL translation layer
Thanks to a tweet from The Iron Lord, I see that Valve posted the DirectX-to-OpenGL translation layer they’ve been using on GitHub: https://github.com/ValveSoftware/ToGL
Another day, another bug
I was inspired by Sanjay’s Breakernoid project, and thought I’d crank out a quick Space Invaders clone this morning as more practice with C#/MonoGame. In particular, I wanted to work out per-pixel collision detection and see what neat effect I could get on the bunker destructions.