Galactic Progressors

On Sunday, Maloki and I spent an hour or two doing some rubber duck debugging after we got back from watching Captain America.  He spotted several behaviors of the original game that I wasn’t exactly mimicking.  At this point, it’s basically just a 4-player (concurrent) Space Invaders clone… but it still felt good to make some progress on this neglected project.

If I can steal another hour or so to work on it next week, I might get it to a point where it’s not too embarrassing for #screenshotsaturday on Twitter.