Today I decided I should probably clean up my AnimatedMob class and pick a standard for how I load assets in my little game project.

I think I’ve decided to go with packing the files via TexturePacker (http://www.codeandweb.com/texturepacker), since I already wrote a wrapper to load and parse the json output a while back. ¬†TexturePacker is $40 for the full version, but it’s worth it.