Galactic Shake

It’s interesting how a little shaking can make things more immersive.

To tell the truth, I had never even really noticed how many games used screen-shake effects.  But, it’s one of those things that becomes much more apparent once you’ve thought about it.

So, I added a little bit of noise to the camera position of my demo when a player explodes.  The effect is surprisingly pleasing.


Beyond that I’ve not done much coding lately.  The only other work done is that I added keyboard controls to the Ruminate menus.  I also started to add a statistics/intermission screen, but for some reason the scene isn’t rendering (I think it’s rendering under the background and I haven’t been motivated enough to debug it yet).  Maybe I’ll do that tomorrow.