I haven’t wasted too much time on this play project, but I did add a few new things to it…
Category Archives: C#
Ruminations
Ruminate actually works pretty well with monogame-sdl2/FNA on Linux. I implemented one of my menus to use it instead of…
Galactic Editors
Started playing with Galactic Aggressors code again for the first time in weeks. Began a GTK# properties editor that I…
LDEnergized
Last weekend I spent some time working on LDEngine. I’ve added support to TiledLib for reading TMX maps directly from…
LDEngine on Linux
I’ve put together a fork of LDEngine, to make it easier to build on Linux with MonoGame-SDL2/FNA: https://github.com/3vi1/LDEngine-FNA. The only…
Being Jack Handy
I played with the Ruminate code some more this morning. It looks like there are some basic features that I…
FNA GUI Library
So I haven’t really touched my demo/play project, Galactic Aggressors, in a couple of months or so. I started adding…
MonoDevelop 5.1
A week or two back, the master git branch for MonoDevelop revved to version 5.1. Unfortunately, it doesn’t look like…
MonoDevelop Version Control
Pro Tip: If you ever “Review Solution and Commit” is greyed out in MonoDevelop, you probably haven’t added your .sln…
Engines Engines Engines…
While I continue to contribute to FNA and dabble with Galactic Aggressors, I’ve also been looking at engines others have…