I haven’t wasted too much time on this play project, but I did add a few new things to it…
Category Archives: FNA
FNA GUI Library
So I haven’t really touched my demo/play project, Galactic Aggressors, in a couple of months or so. I started adding…
FNA
Flibitijibibo has completely forked MonoGame and is doing a lot of cleanup to make it a better alternative for XNA on open desktop systems.
Another day, another bug
I was inspired by Sanjay’s Breakernoid project, and thought I’d crank out a quick Space Invaders clone this morning as more practice with C#/MonoGame. In particular, I wanted to work out per-pixel collision detection and see what neat effect I could get on the bunker destructions.
Ruminations
Ruminate actually works pretty well with monogame-sdl2/FNA on Linux. I implemented one of my menus to use it instead of…
Shipwreck
Nick used monogame-sdl2/FNA to port his game Shipwreck (http://brushfiregames.com/shipwreck) to Mac and Linux. I did some beta testing for him today,…
When you’ve exhausted the possible…
Spent my lunch break troubleshooting something weird with a MonoGame-SDL2 (soon to be FNA) play project: One of my sprites,…