I’ve had Aseprite installed for quite a while, but I never could quite make myself use it. I guess I’m just too comfortable with Gimp. Well, I made myself use it a bit this past weekend. I compiled the latest source from their git repo and gave it a shot.
Here’s the verdict: All in all, it’s a pretty good program for editing sprites. There are some caveats though:
- Crashed when I was exporting sprite strips multiple times.
- Slow, if you load a large image like a screenshot so that you can crop out an object. The cursor actually lags moving across the canvas in that situation.
- Zooming isn’t relative to the center of your sprite, so you find yourself needing to scroll/drag around a lot.
There are a few nice features too though, like letting you create multiple frames and playing it as an animation. It also lets you import spritesheets… but apparently if every cell is of a fixed size.
One cool thing is that if you create a multi-frame sprite, and save it as a PNG, it will export with the frames sequentially numbered. This works great with TilePacker and the classes I’ve thrown together to load my Mobs.