Took some more time to do some experimentation/playing with FNA (Monogame-SDL2) last night, and added some features to my Space Invaders clone.
Category Archives: Gaming
Shipwreck
Nick used monogame-sdl2/FNA to port his game Shipwreck (http://brushfiregames.com/shipwreck) to Mac and Linux. I did some beta testing for him today,…
Bombs
Ever notice that there were three different types of bombs in Space Invaders? Me neither. I thought there were only two at first look.
Slender: The Arrival
I won a copy of Slender: The Arrival on Steam from Midnight City. I will give Maloki first-dibs though, since…
Another day, another bug
I was inspired by Sanjay’s Breakernoid project, and thought I’d crank out a quick Space Invaders clone this morning as more practice with C#/MonoGame. In particular, I wanted to work out per-pixel collision detection and see what neat effect I could get on the bunker destructions.
QtSixA
QTSixA has me really confused. I used it, and sixad, to configure/pair a PS3 controller to my Linux dev box. While things work fine via USB, I’m getting wonky results when using bluetooth.
Amnesia Fortnight 2014
I found out the Amnesia Fortnight 2014 videos on YouTube, from a post by someone in the local IGDA group…
Galactic Aggressors
Yay, it’s Friday! Hopefully this weekend I will be able to work more on my space invaders clone.
Computer Archaelogy
While working on my Space Invaders clone, I ran across a neat site with detailed specifics as to how a number of classic games worked: http://www.computerarcheology.com. It’s quite nostalgic to read.
Breakernoid
Sanjay Madhav has a great series of articles going on over at InformIT where he walks through building an Arkanoid clone from scratch using MonoGame.