Valve’s ToGL translation layer

Thanks to a tweet from The Iron Lord, I see that Valve posted the DirectX-to-OpenGL translation layer they’ve been using on GitHub: https://github.com/ValveSoftware/ToGL

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Another day, another bug

I was inspired by Sanjay’s Breakernoid project, and thought I’d crank out a quick Space Invaders clone this morning as more practice with C#/MonoGame. In particular, I wanted to work out per-pixel collision detection and see what neat effect I could get on the bunker destructions.

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Tricked Grive Into Syncing

I managed to trick grive into syncing a ton of lecture videos without ending up stuck in a loop, by stopping repono, manually uploading the videos via the web interface, deleting the state file in my local folder (.grive_state), and starting repono.

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WordPress

Yes. This page looks radically different, eh? I thought I’d give WordPress another try, since I haven’t used it in a long time. And yeah… the fact that a Drupal update ate my site supplied the initiative.

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Computer Archaelogy

While working on my Space Invaders clone, I ran across a neat site with detailed specifics as to how a number of classic games worked: http://www.computerarcheology.com. It’s quite nostalgic to read.

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Breakernoid

Sanjay Madhav has a great series of articles going on over at InformIT where he walks through building an Arkanoid clone from scratch using MonoGame.

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Cloud Storage

I’ve been playing with cloud storage the last few days, as a simple way to synchronize between machines and as insurance against catastrophic failure. Here are my observations so far…

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