Yay, it’s Friday! Hopefully this weekend I will be able to work more on my space invaders clone.
Yearly Archives: 2014
When you’ve exhausted the possible…
Spent my lunch break troubleshooting something weird with a MonoGame-SDL2 (soon to be FNA) play project: One of my sprites,…
Slender: The Arrival
I won a copy of Slender: The Arrival on Steam from Midnight City. I will give Maloki first-dibs though, since…
Computer Archaelogy
While working on my Space Invaders clone, I ran across a neat site with detailed specifics as to how a number of classic games worked: http://www.computerarcheology.com. It’s quite nostalgic to read.
Breakernoid
Sanjay Madhav has a great series of articles going on over at InformIT where he walks through building an Arkanoid clone from scratch using MonoGame.
FNA
Flibitijibibo has completely forked MonoGame and is doing a lot of cleanup to make it a better alternative for XNA on open desktop systems.
nVidia-334 Drivers for Linux
I decided to take a chance on wrecking my beautiful Trusty installation, and move from the 331 to 334 video drivers.
Valve’s ToGL translation layer
Thanks to a tweet from The Iron Lord, I see that Valve posted the DirectX-to-OpenGL translation layer they’ve been using on GitHub: https://github.com/ValveSoftware/ToGL
Another day, another bug
I was inspired by Sanjay’s Breakernoid project, and thought I’d crank out a quick Space Invaders clone this morning as more practice with C#/MonoGame. In particular, I wanted to work out per-pixel collision detection and see what neat effect I could get on the bunker destructions.
Tricked Grive Into Syncing
I managed to trick grive into syncing a ton of lecture videos without ending up stuck in a loop, by stopping repono, manually uploading the videos via the web interface, deleting the state file in my local folder (.grive_state), and starting repono.