I was playing with ScreenStudio again a little bit earlier, and noticed something: None of the audio from the Valve game I was playing (Left4Dead 2) was making it to the stream. Here’s how you fix that:
avconv/ffmpeg vs. BisonCam
I finally figured out the fix for the problem I’ve been having using avconv and ffmpeg to capture from my…
Friday Update
With work and everything else going on, I didn’t find much time to work on Galactic Aggressors, FNA, or LDEngine…
MonoDevelop 5.1
A week or two back, the master git branch for MonoDevelop revved to version 5.1. Unfortunately, it doesn’t look like…
LDEnergized
Last weekend I spent some time working on LDEngine. I’ve added support to TiledLib for reading TMX maps directly from…
GTK#
I’ve been really busy the last few weeks, taking a few more classes through Coursera. So, the only thing semi-game…
Screencasting
The last few days, I’ve been playing around with different apps to stream my screen to Twitch.TV. Castawesome: It works…
Galactic Editors
Started playing with Galactic Aggressors code again for the first time in weeks. Began a GTK# properties editor that I…
Aeronautical
Spent some time on the van this morning looking at Gareth William’s LD29 entry: Aeronautical. I created a new MonoDevelop/Linux…
MonoDevelop Version Control
Pro Tip: If you ever “Review Solution and Commit” is greyed out in MonoDevelop, you probably haven’t added your .sln…